The battles themselves are strangely addictive-, those who found FF Tactics to be long-winded will like FM3's 15- to 20-minute battles. Plus, the ability to mix and match body parts and weapons ultimately gives you unlimited flexibility to prep for the field. You begin to think twice about obliterating that rare enemy model. What really adds to the strategy on the battlefield is the whole notion of salvaging enemy mechs to overhaul your own. In-between battles (there are 131 scenarios in all), you're given free reign to customize your mech in any combination of ways you see fit. Behind FM3's straightforward (but never simplistic) turn-based tactics engine is a dynamic world of politics and characters. Now I'm happy to report that FM3 has more than survived the translation.in fact, it's my favorite game from Square since FFVIII last summer. Every minute I spent wrestling with the lapanese text, deriving half-meanings and generalities from the kanji, I longed-no, I prayed-for Square to bring this over to the U.S. I remember the long nights I spent with the import of FM3 last winter. Definitely, without a doubt, pick this game up. After dropping an easy 25 hours into FM3, we've found it to be a refreshing and mature change of pace from Square's post-FFVIII efforts. As you develop your characters, they pick up skills (depending on the weapon they specialize in), that randomly activate based on your combat environment. Again, you have full control over each aspect of your mechanized entourage, and can freely interchange body parts to suit your overall strategy. Gameplay in FM3 is heavily based on the two previous FMs. While the 3D engine itself still leaves quite a bit to the imagination, FM3 has drastically improved the battle scene load times which rendered FM2 nigh unplayable definitely one of FM3's major highlights. When two units engage in combat or melee, the action unfolds in full polygonal viscera. Like Square's previous Final Fantasy Tactics, the battle maps in FM3 are a hybrid of 2D sprites on a free-rotating 3D background. Nearly all the cutscenes are real-time, which gives FM3's world a real coherent graphical aesthetic. One reason Square was able to fit all of FM3's story and data onto a single disc was their limited use of FMV throughout the game.
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