![]() ![]() Instead, they offered only the slightest indication of how the developer behind Star Wars Squadrons plans on tackling a faithful-yet more gruesome-reimagining of the 2008 original for modern hardware. Out of the gate, Ducharme and Campos-Oriola stressed that the preproduction build they had running on the Frostbite engine was nowhere near representative of final gameplay. ![]() Right now, what we still don't know about the remake could fill a haunted derelict infested with ravenous space zombies-and that's intentional. The 40-minute broadcast with Motive's senior producer Philippe Ducharme and creative director Roman Campos-Oriola was, much like Dead Space's working-class protagonist Isaac Clarke, fairly lean and utilitarian. The brief, cinematic sizzle reel of brooding tracking shots and environmental gore from July's EA Play event was followed this week by a behind-the-scenes look, full of clearly unfinished content, rudimentary "gray boxes," and a glimmer of hope that EA's attitude behind this retelling might be the right one. Thirteen years after EA first scared players senseless with Dead Space, the publisher confirmed plans for a stem-to-stern remake of the sci-fi survival horror classic. ![]()
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